![]() served by WebpackDevServer in development. Add /* filename */ comments to generated require()s in the output. changing JS code would still trigger a refresh. initialization, it doesn't blow up the WebpackDevServer client, and We include the app code last so that if there is a runtime error during Require.resolve('react-dev-utils/webpackHotDevClient'), require.resolve('webpack/hot/dev-server'), require.resolve('webpack-dev-server/client') + '?/', the line below with these two lines if you prefer the stock client: to bring better experience for Create React App users. Note: instead of the default WebpackDevServer client, we use a custom one make a syntax error, this client will display a syntax error overlay. of CSS changes), or refresh the page (in case of JS changes). When you save a file, the client will either apply hot updates (in case connect to WebpackDevServer by a socket and get notified about changes. Include an alternative client for WebpackDevServer. The first two entry points enable "hot" CSS and auto-refreshes for JS. This means they will be the "root" imports that are included in JS bundle. These are the "entry points" to our application. You may want 'eval' instead if you prefer to see the compiled output in DevTools. The production configuration is different and lives in a separate file. It is focused on developer experience and fast rebuilds. This is the development configuration. Get environment variables to inject into our app.Ĭonst env = getClientEnvironment(publicUrl) Omit trailing slash as %PUBLIC_PATH%/xyz looks better than %PUBLIC_PATH%xyz. as %PUBLIC_URL% in `index.html` and `_URL` in JavaScript. `publicUrl` is just like `publicPath`, but we will provide it to our app In development, we always serve from the root. Webpack uses `publicPath` to determine where the app is being served from. const source = require('raw-loader!glslify-loader!./my-shader.glsl') 'use strict' Ĭonst autoprefixer = require('autoprefixer') Ĭonst HtmlWebpackPlugin = require('html-webpack-plugin') Ĭonst CaseSensitivePathsPlugin = require('case-sensitive-paths-webpack-plugin') Ĭonst InterpolateHtmlPlugin = require('react-dev-utils/InterpolateHtmlPlugin') Ĭonst WatchMissingNodeModulesPlugin = require('react-dev-utils/WatchMissingNodeModulesPlugin') Ĭonst eslintFormatter = require('react-dev-utils/eslintFormatter') Ĭonst ModuleScopePlugin = require('react-dev-utils/ModuleScopePlugin') Ĭonst getClientEnvironment = require('./env') Do not use import syntax to configure webpack loaders import/no-webpack-loader-syntax ![]() Line 10: Unexpected '!' in 'raw-loader!glslify-loader!./vertexshader.glsl'. module: ,Īs a result, I get the following error, and I can not keep going.ĮRROR Line 9: Unexpected '!' in 'raw-loader!glslify-loader!./fragmentshader.glsl'. However, the problem is still not solved. So I’m setting up the webpack using npm run eject. I know that opengl does not support create-react-app. Gl_Position = projectionMatrix * mvPosition Gl_PointSize = scale * ( 300.0 / - mvPosition.z ) Vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ) I don’t understand how to use react in the code below. I want to use ShaderMaterial in react(create-react-app).
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